| NAME |
| Name 1 |
$$(NAME1)
| | Name 2 |
$$(NAME2)
| | Short Name
| $$(SHORTNAME) |
| MAKE |
| Portrait
| $$(FACE) |
| Stance
| $$(STANCE) |
| Body
| $$(BODY) |
| Outfit
| $$(OUTFIT1) |
| Pants
| $$(PANTS1) |
| Tights
| $$(TIGHTS1) |
| Pads
| $$(PADS1) |
| Shin
| $$(SHIN1) |
| Feet
| $$(FEET1) |
| Body Size
| $$(BODYSZ) |
| Chest Size
| $$(CHESTSZ) |
| Stomach Size
| $$(ABSZ) |
| Thigh Size
| $$(THIGHSZ) |
| COLORS |
| -- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
| $$(CLR1-R1) |
$$(CLR1-R2) |
$$(CLR1-R3) |
$$(CLR1-R4) |
$$(CLR1-R5) |
$$(CLR1-R6) |
$$(CLR1-R7) |
$$(CLR1-R8) |
$$(CLR1-R9) |
$$(CLR1-R10) |
$$(CLR1-R11) |
$$(CLR1-R12) |
$$(CLR1-R13) |
$$(CLR1-R14) |
$$(CLR1-R15) |
$$(CLR1-R16) |
$$(CLR1-R17) |
$$(CLR1-R18) |
| $$(CLR1-G1) |
$$(CLR1-G2) |
$$(CLR1-G3) |
$$(CLR1-G4) |
$$(CLR1-G5) |
$$(CLR1-G6) |
$$(CLR1-G7) |
$$(CLR1-G8) |
$$(CLR1-G9) |
$$(CLR1-G10) |
$$(CLR1-G11) |
$$(CLR1-G12) |
$$(CLR1-G13) |
$$(CLR1-G14) |
$$(CLR1-G15) |
$$(CLR1-G16) |
$$(CLR1-G17) |
$$(CLR1-G18) |
| $$(CLR1-B1) |
$$(CLR1-B2) |
$$(CLR1-B3) |
$$(CLR1-B4) |
$$(CLR1-B5) |
$$(CLR1-B6) |
$$(CLR1-B7) |
$$(CLR1-B8) |
$$(CLR1-B9) |
$$(CLR1-B10) |
$$(CLR1-B11) |
$$(CLR1-B12) |
$$(CLR1-B13) |
$$(CLR1-B14) |
$$(CLR1-B15) |
$$(CLR1-B16) |
$$(CLR1-B17) |
$$(CLR1-B18) |
| SKILLS |
| Type
| $$(TYPE) |
| Counter
| $$(CNTR) |
| Recovery
| $$(RECOV) |
| Recovery When Cut
| $$(CUTRECOV) |
| Run Speed
| $$(RUN) |
| Climb Speed
| $$(CLIMB) |
| Critical
| $$(CRITICAL) |
| Rope Stop
| $$(ROPESTOP) |
| Ringside Count
| $$(COUNT) |
| Teamwork
| $$(TEAMWORK) |
| Fly Out Of Ring
| $$(FLY) |
| Run Up Post
| $$(RUNUP) |
| Music
| $$(MUSIC) |
| STATISTICS |
|---|
| Attack
| Defend |
| Hitting
| $$(AHIT)
| Hitting
| $$(DHIT) |
| Kicking
| $$(AKICK)
| Kicking
| $$(DKICK) |
| Throwing
| $$(ATHROW)
| General
| $$(DGEN) |
| Joint
| $$(AJOINT)
| Joint
| $$(DJOINT) |
| Squeezing
| $$(ASQZ)
| Flexibility
| $$(DFLEX) |
| Flying
| $$(AFLY)
| Flying
| $$(DFLY) |
| Horsepower
| $$(AHORSE)
| Toughness
| $$(DTOUGH) |
| Arm Power
| $$(AARM)
| Lariat
| $$(DLRT) |
| Technique
| $$(ATECH)
| Technique
| $$(DTECH) |
| Rough
| $$(AROUGH)
| Rough
| $$(DROUGH) |
| -
| -
| Neck & Head
| $$(DNECK) |
| -
| -
| Arm & Shoulder
| $$(DSHLDR) |
| -
| -
| Hip & Leg
| $$(DHIP) |
| Total Points
| $$(POINTS) |
| TECHNIQUES |
| Category
| Japanese
| English
| Code |
| 0
| Standing Y
| $$(JM0)
| $$(EM0)
| $$(MV0) |
| 1
| Standing B
| $$(JM1)
| $$(EM1)
| $$(MV1) |
| 2
| Standing A
| $$(JM2)
| $$(EM2)
| $$(MV2) |
| 3
| Rush Y
| $$(JM3)
| $$(EM3)
| $$(MV3) |
| 4
| Rush B
| $$(JM4)
| $$(EM4)
| $$(MV4) |
| 5
| Vs. Rush Y
| $$(JM5)
| $$(EM5)
| $$(MV5) |
| 6
| Vs. Rush B
| $$(JM6)
| $$(EM6)
| $$(MV6) |
| 7
| Corner Rush Y
| $$(JM7)
| $$(EM7)
| $$(MV7) |
| 8
| Corner Rush B
| $$(JM8)
| $$(EM8)
| $$(MV8) |
| 9
| Vs. Corner Rush
| $$(JM9)
| $$(EM9)
| $$(MV9) |
| 10
| Run & Dive Out
| $$(JM10)
| $$(EM10)
| $$(MV10) |
| 11
| Apron Attack
| $$(JM11)
| $$(EM11)
| $$(MV11) |
| 12
| Vs. Rope Throw
| $$(JM12)
| $$(EM12)
| $$(MV12) |
| 13
| Turnbuckle Y
| $$(JM13)
| $$(EM13)
| $$(MV13) |
| 14
| Turnbuckle B
| $$(JM14)
| $$(EM14)
| $$(MV14) |
| 15
| Turnbuckle A
| $$(JM15)
| $$(EM15)
| $$(MV15) |
| 16
| Turnbuckle X
| $$(JM16)
| $$(EM16)
| $$(MV16) |
| 17
| Overpower
| $$(JM17)
| $$(EM17)
| $$(MV17) |
| 18
| Grapple X
| $$(JM18)
| $$(EM18)
| $$(MV18) |
| 19
| Front Grapple Y
| $$(JM19)
| $$(EM19)
| $$(MV19) |
| 20
| Front Grapple Up/Down+Y
| $$(JM20)
| $$(EM20)
| $$(MV20) |
| 21
| Front Grapple Toward+Y
| $$(JM21)
| $$(EM21)
| $$(MV21) |
| 22
| Front Grapple Back+Y
| $$(JM22)
| $$(EM22)
| $$(MV22) |
| 23
| Front Grapple B
| $$(JM23)
| $$(EM23)
| $$(MV23) |
| 24
| Front Grapple Up+B
| $$(JM24)
| $$(EM24)
| $$(MV24) |
| 25
| Front Grapple Toward/Back+B
| $$(JM25)
| $$(EM25)
| $$(MV25) |
| 26
| Front Grapple Down+B
| $$(JM26)
| $$(EM26)
| $$(MV26) |
| 27
| Front Grapple A
| $$(JM27)
| $$(EM27)
| $$(MV27) |
| 28
| Front Grapple Up+A
| $$(JM28)
| $$(EM28)
| $$(MV28) |
| 29
| Front Grapple Toward/Back+A
| $$(JM29)
| $$(EM29)
| $$(MV29) |
| 30
| Front Grapple Down+A
| $$(JM30)
| $$(EM30)
| $$(MV30) |
| 31
| Front Grapple Special (Y+B)
| $$(JM31)
| $$(EM31)
| $$(MV31) |
| 32
| Back Grapple Y
| $$(JM32)
| $$(EM32)
| $$(MV32) |
| 33
| Back Grapple B
| $$(JM33)
| $$(EM33)
| $$(MV33) |
| 34
| Back Grapple A
| $$(JM34)
| $$(EM34)
| $$(MV34) |
| 35
| Back Grapple Up/Down+A
| $$(JM35)
| $$(EM35)
| $$(MV35) |
| 36
| Back Grapple Toward/Back+A
| $$(JM36)
| $$(EM36)
| $$(MV36) |
| 37
| Back Grapple Special (Y+B)
| $$(JM37)
| $$(EM37)
| $$(MV37) |
| 38
| Vs. Back Grapple Y
| $$(JM38)
| $$(EM38)
| $$(MV38) |
| 39
| Vs. Back Grapple B
| $$(JM39)
| $$(EM39)
| $$(MV39) |
| 40
| Mat Face Up Head A
| $$(JM40)
| $$(EM40)
| $$(MV40) |
| 41
| Mat Face Up Leg A
| $$(JM41)
| $$(EM41)
| $$(MV41) |
| 42
| Mat Face Down Head A
| $$(JM42)
| $$(EM42)
| $$(MV42) |
| 43
| Mat Face Down Leg A
| $$(JM43)
| $$(EM43)
| $$(MV43) |
| 44
| Mat Face Up Head B
| $$(JM44)
| $$(EM44)
| $$(MV44) |
| 45
| Mat Face Up Leg B
| $$(JM45)
| $$(EM45)
| $$(MV45) |
| 46
| Mat Face Down Head B
| $$(JM46)
| $$(EM46)
| $$(MV46) |
| 47
| Mat Face Down Leg B
| $$(JM47)
| $$(EM47)
| $$(MV47) |
| 48
| Corner Grapple Up+A
| $$(JM48)
| $$(EM48)
| $$(MV48) |
| 49
| Corner Grapple Toward+A
| $$(JM49)
| $$(EM49)
| $$(MV49) |
| 50
| Corner Grapple Down+A
| $$(JM50)
| $$(EM50)
| $$(MV50) |
| 51
| Special Attack (Y+B)
| $$(JM51) ($$(SPCTYPE))
| $$(EM51) ($$(SPCTYPE))
| $$(MV51) ($$(SPCTYPE)) |
| 52
| Front Platon
| $$(JM52)
| $$(EM52)
| $$(MV52) |
| 53
| Back Platon
| $$(JM53)
| $$(EM53)
| $$(MV53) |
| 54
| Introduction Pose
| $$(JM54)
| $$(EM54)
| $$(MV54) |
| 55
| During Match Pose
| $$(JM55)
| $$(EM55)
| $$(MV55) |
| 56
| Post Match Pose
| $$(JM56)
| $$(EM56)
| $$(MV56) |
| STAND LOGIC |
| -
| Light
| Heavy |
| Grapple
| $$(LSTLG)
| $$(LSTHG) |
| Fight
| $$(LSTLF)
| $$(LSTHF) |
| Stall
| $$(LSTLS)
| $$(LSTHS) |
| FRONT GRAPPLE LOGIC |
| -
| Light
| Medium
| Heavy
| Extreme |
| Y
| $$(LFGLY)
| $$(LFGMY)
| $$(LFGHY)
| $$(LFGEY) |
| B
| $$(LFGLB)
| $$(LFGMB)
| $$(LFGHB)
| $$(LFGEB) |
| A
| $$(LFGLA)
| $$(LFGMA)
| $$(LFGHA)
| $$(LFGEA) |
| X
| $$(LFGLX)
| $$(LFGMX)
| $$(LFGHX)
| $$(LFGEX) |
| Y+B
| $$(LFGLY+B)
| $$(LFGMY+B)
| $$(LFGHY+B)
| $$(LFGEY+B) |
| Y
| Light
| Medium
| Heavy
| Extreme |
| Button
| $$(LFGLYB)
| $$(LFGMYB)
| $$(LFGHYB)
| $$(LFGEYB) |
| Up/Down
| $$(LFGLYUD)
| $$(LFGMYUD)
| $$(LFGHYUD)
| $$(LFGEYUD) |
| Toward/Back
| $$(LFGLYTB)
| $$(LFGMYTB)
| $$(LFGHYTB)
| $$(LFGEYTB) |
| B
| Light
| Medium
| Heavy
| Extreme |
| Button
| $$(LFGLBB)
| $$(LFGMBB)
| $$(LFGHBB)
| $$(LFGEBB) |
| Up
| $$(LFGLBU)
| $$(LFGMBU)
| $$(LFGHBU)
| $$(LFGEBU) |
| Toward/Back
| $$(LFGLBTB)
| $$(LFGMBTB)
| $$(LFGHBTB)
| $$(LFGEBTB) |
| Down
| $$(LFGLBD)
| $$(LFGMBD)
| $$(LFGHBD)
| $$(LFGEBD) |
| A
| Light
| Medium
| Heavy
| Extreme |
| Button
| $$(LFGLAB)
| $$(LFGMAB)
| $$(LFGHAB)
| $$(LFGEAB) |
| Up
| $$(LFGLAU)
| $$(LFGMAU)
| $$(LFGHAU)
| $$(LFGEAU) |
| Toward/Back
| $$(LFGLATB)
| $$(LFGMATB)
| $$(LFGHATB)
| $$(LFGEATB) |
| Down
| $$(LFGLAD)
| $$(LFGMAD)
| $$(LFGHAD)
| $$(LFGEAD) |
| MAT LOGIC |
| Face Up
| Light
| Medium
| Heavy |
| Pickup
| $$(LMFULP)
| $$(LMFUMP)
| $$(LMFUHP) |
| Roll
| $$(LMFULR)
| $$(LMFUMR)
| $$(LMFUHR) |
| Upper A
| $$(LMFULU)
| $$(LMFUMU)
| $$(LMFUHU) |
| Lower A
| $$(LMFULL)
| $$(LMFUML)
| $$(LMFUHL) |
| Finish B
| $$(LMFULF)
| $$(LMFUMF)
| $$(LMFUHF) |
| Face Down
| Light
| Medium
| Heavy |
| Pickup
| $$(LMFDLP)
| $$(LMFDMP)
| $$(LMFDHP) |
| Roll
| $$(LMFDLR)
| $$(LMFDMR)
| $$(LMFDHR) |
| Upper A
| $$(LMFDLU)
| $$(LMFDMU)
| $$(LMFDHU) |
| Lower A
| $$(LMFDLL)
| $$(LMFDML)
| $$(LMFDHL) |
| Finish B
| $$(LMFDLF)
| $$(LMFDMF)
| $$(LMFDHF) |
| DAZED LOGIC |
| -
| Light
| Heavy |
| Back Grapple
| $$(LDZLBG)
| $$(LDZHBG) |
| A
| $$(LDZLA)
| $$(LDZHA) |
| Wait
| $$(LDZLW)
| $$(LDZHW) |
| RUSH LOGIC |
| -
| Light
| Heavy |
| Rush Y
| $$(LVRLRY)
| $$(LVRHRY) |
| Rush B
| $$(LVRLRB)
| $$(LVRHRB) |
| Y
| $$(LVRLY)
| $$(LVRHY) |
| B
| $$(LVRLB)
| $$(LVRHB) |
| Evade R
| $$(LVRLR)
| $$(LVRHR) |
| CORNER LOGIC |
| -
| Light
| Heavy |
| Rush Y
| $$(LCLRY)
| $$(LCHRY) |
| Rush B
| $$(LCLRB)
| $$(LCHRB) |
| Grapple Up+A
| $$(LCLGUA)
| $$(LCHGUA) |
| Grapple Toward+A
| $$(LCLGTA)
| $$(LCHGTA) |
| Grapple Down+A
| $$(LCLGDA)
| $$(LCHGDA) |
| BACK GRAPPLE LOGIC |
| -
| Light
| Medium
| Heavy |
| Y
| $$(LBGLY)
| $$(LBGMY)
| $$(LBGHY) |
| B
| $$(LBGLB)
| $$(LBGMB)
| $$(LBGHB) |
| A
| $$(LBGLA)
| $$(LBGMA)
| $$(LBGHA) |
| X
| $$(LBGLX)
| $$(LBGMX)
| $$(LBGHX) |
| Y+B
| $$(LBGLY+B)
| $$(LBGMY+B)
| $$(LBGHY+B) |
| A
| Light
| Medium
| Heavy |
| Button
| $$(LBGLAB)
| $$(LBGMAB)
| $$(LBGHAB) |
| Up/Down
| $$(LBGLAUD)
| $$(LBGMAUD)
| $$(LBGHAUD) |
| Toward/Back
| $$(LBGLATB)
| $$(LBGMATB)
| $$(LBGHATB) |
| VS BACK GRAPPLE LOGIC |
| Y
| $$(LVBGY) |
| B
| $$(LVBGB) |
| OUTSIDE LOGIC |
| Go Out
| $$(LOGO) |
| Run & Dive Out
| $$(LORDO) |
| Dive Out
| $$(LODO) |
| Wait
| $$(LOW) |
| TURNBUCKLE LOGIC |
| Y
| $$(LTBY) |
| B
| $$(LTBB) |
| A
| $$(LTBA) |
| X
| $$(LTBX) |
| SPECIAL LOGIC |
| Early
| $$(LSE) |
| Dazed
| $$(LSD) |
| Finish
| $$(LSF) |
| None
| $$(LSN) |
| GENERAL LOGIC |
| -
| Yes
| No |
| Go For Pin
| $$(LPY)
| $$(LPN) |
| Climb Turnbuckle
| $$(LCTY)
| $$(LCTN) |
| Tag Partner
| $$(LTPY)
| $$(LTPN) |
| Good Judgement
| $$(LJY)
| $$(LJN) |
| Fighting Spirit
| $$(LFSY)
| $$(LFSN) |
| Reliable
| $$(LRY)
| $$(LRN) |
| Pose While Down
| $$(LPWDY)
| $$(LPWDN) |
| Pose While Dazed
| $$(LPWDZY)
| $$(LPWDZN) |
| Pose While Out
| $$(LPWOY)
| $$(LPWON) |
Generated by SFHack